The mentioned stat for each weapon is the stat that is used for building the weapon. I've read about weapons using different SPECIAL stats but I wasn't sure the accuracy or the stats in particular that appeared. by Jillian Werner on Jun 19, 2015 at 9:01am. The value on the left shows what skill that this room requires. Training: Dwellers can heighten their perception by training in the Armory. Next Exploration, weapons and outfits Weapons Prev Basics Raiders. Vengeance is the most powerful type of Gatling Laser you can get, dealing between 21 and 26 damage. Well done, thank you. 6. Which SPECIAL stats are most important? It is also noteworthy that an endurance stat amount of 11 points grants immunity to radiation. Whenever he's not watching anime or reading manga, chances are he's mindlessly playing games. Chances at successfully opening lockers in the wastelandDwellers can improve their Strength in the weight room. 0. Means, someone with a high P stat will handle a Rifle better than a Pistol, and do more DMG. You can position more Dwellers in the same training room to speed up the time it takes to increase the stat. The “P” in SPECIAL stands for Perception. Lincoln’s Repeater is a cool, but weak, Legendary weapon. Increasing the happiness of your vault. Fallout Shelter Special Stats Guide. The following list indicates what each of the SPECIAL Stats stands for and where it should ideally be used in your Vault. Despite his age, Abraham Washington has plenty to offer in the post-apocalyptic world of Fallout Shelter. Oversee the daily operations inside a Vault with Fallout Shelter, a simulation game based on the post-apocalyptic Fallout franchise. Stats in Fallout Shelter are marked by the code-name SPECIAL—each letter stands for a certain individual stat. Vault Effect: It is the primary stat that diners and gardens rely on. Vault Effect: It is the primary stat that Nuka-Cola bottlers rely on. It sends out the selected Vault dweller out into the hostile wasteland to scavenge for supplies. So, naive me assumed that a Dwellers stat influences the DMG of said weapon. Fallout Shelter has about 139 unlockable weapons which you can acquire while exploring through the wastelands. While the gameplay in Fallout Shelter is pretty straightforward, there are a couple things that have proven tricky for people to figure out in its first few days of release. S.P.E.C.I.A.L Stats explained in very easy to understand video. Lunch Boxes with Bottle Caps Generator. 5. Dwellers with high amounts of intelligence are capable of increasing the speed at which medbays and science labs produce stimpaks and radaways. I've a kill room on my first floor. Really enjoying the game, but crafting armor and weapons seems pointless early on. Inside are 6 level 50s with minimum of 20+ damage weapons. Fallout Shelter workers. Refer to the table below for the significance of each Fallout Shelter SPECIAL stat. The default weapon is a Dwellers Fist, which 1 damage. Also, high amounts of luck increase the chance of earning caps during productions and successful rushes. So yesterday i checked some WIKIs and none had any info on that, only one states that the SPECIAL stats only affect wasteland exploring and production/harvest. Dwellers with high amounts of charisma are capable of increasing the speed at which living quarters facilitate baby-making and radio studios attract potential dwellers. S.P.E.C.I.A.L Stats explained in very easy to understand video. I can see it possibly being useful for special recipe items later in the game, but there seems to be no reason to craft all the low level recipes. These weapons can be equipped by the vault dwellers with focus on protecting themselves during exploration of the wasteland, from feral ghoul, raider, deathclaw, and radscorpion attacks, or radroach and mole rat infestations.All weapons found in Fallout Shelter have \"Rusty,\" \"Enhanced,\" \"Focused,\" \"Hardened\" and other versions which will subtract or add damage to the weapon. The exploration log. Upgrading the training room to a higher tier. Equipping weapons to all your dwellers allow them to defend themselves against invasive threats and raids. This means if you place dwellers with a high strength stat inside this room they will produce power much faster than if they had a low stat. The workshop initially has no main stat (as a power plant has S, labs have I, etc), but when you allocate dwellers here and select some weapon to build, it will get the stat associated with the weapon as its primary stat. Charisma. Dwellers with high amounts of perception are capable of increasing the speed at which water treatment and water purification rooms produce water. Each training room focuses on training one specific SPECIAL stat. The stats of the Dwellers in your Vault are indicated by the acronym SPECIAL. 13. Wastelands Effect: This stat allows explorers to discover rarer loots. If you don’t want the inhabitants of your Vault dying horribly while exploring the outside world, you’d better send the ones with high SPECIAL stats and the best equipment you have. Average damage: 23.5 Each Dweller has their stats called S.P.E.C.I.A.L. … Vault Effect: It is the primary stat that living quarters and radio studios rely on. Wastelands Effect: This stat allows explorers to carry more loot. There are seven stats in this game, namely: You will get to learn about all of them as you read this special stat guide. So, to figure out if there was any major impact via stats, I put them all in +5 gear and waited for Deathclaw attacks (so sometimes all of 2 minutes :P) After 5 attacks, I'd change suits to the next stat. Perception. Wastelands Effect: This stat gives explorers more health. Wastelands Effect: This stat empowers explorers to become much well-versed in conversation, diplomacy, and negotiation. Training: Dwellers can enhance their intelligence by studying in the Classroom. There matching SPECIAL skills and weapons seems to increase weapon usefulness. Vault Effect: It is the primary stat that power generators and nuclear reactors rely on. The speed of power production in the power generators and nuclear reactors 2. The higher each number is for each stat, the stronger and better overall a Dweller may be. Dwellers with high amounts of strength are capable of increasing the speed at which power generators and nuclear reactors yield power. Cheeky Kid is a true-blue casual gamer. LEave a comment and like if it helped you at all. You will get to learn about all of them as you read this special stat guide. Dwellers with high amounts of endurance are capable of increasing the speed at which Nuka-Cola bottlers yield products. The higher stat is on a Dweller, the longer it will take to train and increase. Training: Dwellers can increase their agility by training in the Athletics room. LEave a comment and like if it helped you at all. Each letter stands for a specific attribute of a Dweller that is important to the actions they take and their survival. The storage room is also marked as an endurance room but it doesn't really seem to exhibit any effect from assigned dwellers. Gatling Lasers deal insane damage in Fallout Shelter, with 21 being the minimum of the lowest variant. 1 Overview 2 Legend 3 Unarmed 4 Melee weapons 5 Small guns 5.1 Craftable 6 Energy weapons 7 Heavy weapons There are a variety of weapons featured in Fallout Shelter. Luck. Today we talk about what weapons are the best in various situations and how you should spend your Nuka Cola Quantums. Both of these stats come on top because of the benefit they have the ability to improve your weapon and outfit drops/finds in the wasteland. There are a variety of weapons to choose from in Fallout Shelter. Fallout Shelter has about 139 unlockable weapons which you can acquire while exploring through the wastelands. Vault Effect: Dwellers with high amounts of luck are capable of decreasing the instances of rush failures. Quest Effect: Endurance determines the maximum amount of health. Fallout Shelter allows sending your Dwellers to explore the wasteland.Adventures like that are probably the most reliable way of finding items but they’re full of enemy encounters. The SPECIAL increases of weapons and outfits are listed directly under each item. Each and every stat is essential; and this guide is here to help you! The S stands for strength. Quest Effect: Strength increases weapon damage. Good luck in keeping your vault safe and sustainable in the midst of a post-apocalyptic world. The weapons and outfit can be removed and equipped to other dwellers. As for Charisma during quests... the only thing I can even think of is when you are given dialogue options by either enemies or friendlies and you can get weapons or clothes from them, I'm wondering if higher Charisma potentially affects the quality of the items that you get from these characters. They are used to equip Vault dwellers who are unarmed by default, and are useful for protecting your Vault against attacking raiders and creature infestations, as well as improving the chance that explorers survive. Also, it increases the experience earned from overcoming enemies. Quest Effect: Intelligence increases the chance of finding stimpaks and radaways. Quest Effect: Perception makes critical hits more accurate. 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